New build released Get it here ----> http://www.60tons.com/versions/setup.exe Thanks! Joe *** Version 0.47 *** 11/30/2008 16:20 ** New Feature ** keyboard movement enhanced. Keyboard movement is now different from joystick movement. ** Bug fixes ** targeting fixed guided missle fixed ** Known Issues ** alt-f4 will automatically close the game window, need to make this an automatic death, same with any abrupt disconnect projectiles don't spawn on screen right away which looks confusing when shooting and moving at same time Occasionally a collision will cause the game to completely freeze. Just kill the program and rejoin. The game will halt and shake at times, it is unoptimized Tank driving through another tank(collision undetected) ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.46 *** 09/14/2008 11:53 ** New Feature ** Refactored statistics, added score to HUD, use F1 to view in game ** Bug fixes ** ** Known Issues ** alt-f4 will automatically close the game window, need to make this an automatic death, same with any abrupt disconnect projectiles don't spawn on screen right away which looks confusing when shooting and moving at same time Occasionally a collision will cause the game to completely freeze. Just kill the program and rejoin. The game will halt and shake at times, it is unoptimized Tank driving through another tank(collision undetected) ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.45 *** 08/23/2008 11:09 ** New Feature ** New splash screen 2 new building donated by Plastic Gems Added grandfather clock to each base, another donation from Plastic Gems ** Bug fixes ** center turret command no longer results in shaking ** Known Issues ** alt-f4 will automatically close the game window, need to make this an automatic death, same with any abrupt disconnect projectiles don't spawn on screen right away which looks confusing when shooting and moving at same time Occasionally a collision will cause the game to completely freeze. Just kill the program and rejoin. The game will halt and shake at times, it is unoptimized Tank driving through another tank(collision undetected) ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.44 *** 05/25/2008 08:08 ** New Feature ** lower shield regeneration rate, makes tanks easier to destroy turret rewrite, should be smoother now except one remaining problem with center turret shaking changed radar distances added some walls and buildings from this resource http://garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14868 raised the respawn time of base guns from 2 mins to 10 mins ** Bug fixes ** Improved readabilty of inventory by making inactive items yellow instead of yellowish green Can now switch weapons after making either Fat or Thin Enhanced Ion Beams the active weapon improved logout message so it doesn't repeat one message ** Known Issues ** alt-f4 will automatically close the game window, need to make this an automatic death, same with any abrupt disconnect center turret command causes screen to shake projectiles don't spawn on screen right away which looks confusing when shooting and moving at same time Occasionally a collision will cause the game to completely freeze. Just kill the program and rejoin. The game will halt and shake at times, it is unoptimized Tank driving through another tank(collision undetected) ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.43 *** 05/18/2008 05:18 ** New Feature ** New structures Escape key will exit Pitstop not exit game Alt-q to quit game, added timer ** Bug fixes ** when driving under a interior the tank would rock up and down due to an invalid castray, that is fixed ** Known Issues ** Game play is unbalanced moving turret one way and the tank in the opposite way cause screen to shake projectiles don't spawn on screen right away which looks confusing when shooting and moving at same time Occasionally a collision will cause the game to completely freeze. Just kill the program and rejoin. The game will halt and shake at times, it is unoptimized Tank driving through another tank(collision undetected) ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.42 *** 05/03/2008 10:48 ** New Feature ** IRC Lobby - Uses IRC to connect to a gaming server which I don't run so please behave. You can also connect to the room using an IRC client(e.g. mIRC). host server - irc.maxgaming.net host port - 6667 channel - #60tons ** Bug fixes ** turret would drift vertically, now the turret should stay at the same angle relative to the tank unless moved by user. more reliable statistics ** Known Issues ** projectiles don't spawn on screen right away which looks confusing when shooting and moving at same time Game play is unbalanced Occasionally a collision will cause the game to completely freeze. Just kill the program and rejoin. The game will halt and shake at times, it is unoptimized Tank driving through another tank(collision undetected) ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.41 *** 04/04/2008 17:05 ** New Feature ** Targeting information added to HUD ** Bug fixes ** more shield fixes, shielded tank can take about 28 shots with enhanced beam weapon Automatic targetting on by default others I can't remember... ** Known Issues ** Game play is unbalanced Occasionally a collision will cause the game to completely freeze. Just kill the program and rejoin. The game will halt and shake at times, it is unoptimized Tank driving through another tank(collision undetected) ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.40 *** 03/08/2008 14:21 ** New Feature ** Bug fixes numerous shield fixes Add equalize shields command to option dialog Increase size of PitStop GUI to get rid of scroll bar Changed neutral feed ** Known Issues ** Game play is unbalanced, whole thing needs much tweaking Occasionally a collision will cause the game to completely freeze. Just kill the program and rejoin. The game will halt and shake at times, it hasn't been optimized yet ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.39 *** 03/05/2008 22:28 ** New Feature ** Shields Shield Boost New commands: e - Transfer Shields From Front to Rear q - Transfer Shields From Rear to Front = - Equalize Shields shift e - Toggle Front Shield on/off shift q - Toggle Rear Shield on/off ** Known Issues ** Shields still need to be tweaked Game play is unbalanced, whole thing needs much tweaking Occasionally a collision will cause the game to completely freeze. Just kill the program and rejoin. The game will halt and shake at times, it hasn't been optimized yet ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.38 *** 01/21/2008 09:16 ** New Feature ** Ion Beam Gun Improvements sounds changed projectile changed Ion Beam Gun Enhancer works ** Known Issues ** Game play is unbalanced Occasionally a collision will cause the game to completely freeze. Just kill the program and rejoin. The game will halt and shake at times, it hasn't been optimized yet ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.37 *** 12/26/2007 07:02 ** New Feature ** Stealth Movement Detector Pit Stop Capture Device is now part of the inventory Speed Boost is part of inventory Jet Pack is part of inventory and it's life has been reduced Flag Catcher is part of inventory Targeting Behavior Changed New Commands Enable Automatic Targeting (F4) Select Next Enemy Target (c) Select Previous Enemy Target (shift-c) Select Next Friendly Target (z) Select Previous Friendly Target (shift-z) ** Bug fixing ** Statistics are working again, go to http://69.122.254.181:9090/statistics.html to see them ** Known Issues ** Some of the Guns in the Inventory have the exact same behavior, at this point they are placeholders The game will halt and shake at times, it hasn't been optimized yet Occasionally a collision will cause the game to completely freeze. Just kill the program and rejoin. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.36 *** 12/22/2007 11:57 ** New Feature ** Commander Map - F2 Help and Credits is now F12 Radar has been changed ** Bug fixing ** Statistics are somewhat working again, go to http://69.122.254.181:9090/statistics.html to see them Fixed speedometers ** Known Issues ** The Guns pretty much all act the same, at this point they are placeholders Don't expect a balanced game, I'm just throwing stuff out there to see if it works The game will halt and shake at times, it hasn't been optimized yet Occasionally a collision will cause the game to completely freeze. Just kill the program and rejoin. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.35 *** ** New Features ** Mines have team colors. Reticle - Green means nothing, Red means that tank is targeted "c" switches from one target to the next Guided Missiles - Will seek whatever tank is the current target(Red Reticle) ** Known Issues ** There are a number of random crashes probably caused by the upgrade to TGE 1.5.2. The Guns pretty much all act the same, at this point they are placeholders The mines are all the same color black Don't expect a balanced game, I'm just throwing stuff out there to see if it works The game will halt and shake at times, it hasn't been optimized yet Occasionally a collision will cause the game to completely freeze. Just kill the program and rejoin. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.34 *** ** New Features ** Mines Proximity - get to close and boom! - keyboard command "p" Freeze - At some point should freeze you but for now it's the same as Proximity - keyboard command "o" Remote Control - After dropping this, the same command will case the mine to explode - keyboard command "l" Mine Sweeper - will cause enemy proximity and freeze mines within a certain radius to explode - keyboard command "m" Energy Guns - uses energy instead of ammo New commands: tab - Cycle/Change Gun ** Known Issues ** The Guns pretty much all act the same, at this point they are placeholders The mines are all the same color black Don't expect a balanced game, I'm just throwing stuff out there to see if it works The game will halt and shake at times, it hasn't been optimized yet Occasionally a collision will cause the game to completely freeze. Just kill the program and rejoin. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.33 *** ** New Features ** Pitstop inventory 6 Rockets Artillery Gun and 3 types of Ammo New commands: u - Cycle/Change Artillery Ammo h - Fire Max Damage Rocket (Requires Rocket Launcher) g - Fire Guided Rocket (Requires Rocket Launcher) v - Fire Freeze Rocket (Requires Rocket Launcher) b - Fire Energy Drain Rocket (Requires Rocket Launcher) y - Fire Blinding Rocket (Requires Rocket Launcher) f - Fire Impulse Rocket (Requires Rocket Launcher) ** Known Issues ** Some things like Jets and Boost are not part of inventory yet ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.32 *** ** New Features ** The Sherman uses the same improved physics as the Abrams Show Help after joining a mission and correct initial messages Lower the turret center making it easier to aim at other tanks 3 max speed settings, slow when carrying flag, medium, fast when boost is active I'm messing with boost, jetting and the tank speed, tank is faster this build, probably too fast, expect more changes Bug Fix - PitStop UI now shows Abrams tank Bug Fix - Flag is dropped if the tank holding it is destroyed. Bug Fix - Completely removed Guided Missle weapon, doesn't work. Bug Fix - Completely removed Laser weapon, it is too powerful. Bug Fix - "f" key fires Impulse Bug Fix - When Aura runs out the tank skin turns a darker version of the same color instead of brown Bug Fix - Machine didn't work when key "m" was pressed. Bug Fix - Boost lasts 6 seconds counting time in the air ** Known Issues ** This build breaks lots of things because of the physics changes. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- Version 0.31 is available. 09/08/2007 19:21 http://www.60tons.com/versions/setup31.exe Make sure you uninstall any previous version of 60 Tons before installing this latest one. Thanks to everyone for testing, please keep the bug reports and suggestions coming! Joe *** Version 0.31 *** ** New Features ** Finally, new tank physics, check out the Abrams2, I took what the Buggy uses and adapted for tank. ** Known Issues ** This build breaks lots of things because of the physics changes. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.30 *** ** New Features ** Engine upgrade to TGE 1.5 - http://www.garagegames.com/products/111/ Possible fix to 98/ME problems Zoom/Sniper vision - Insert, Delete, "v" keys zoom in, out and end zoom. Jets - Fly through the air using "r" Smoother aiming - Eliminated the bounce from the tank accelerating and from the weapon recoil. Precision aiming - Caps lock key will slow turret movement significantly (key can be changed using ctrl-o) Network changes - Boosted network configuration settings to allow more throughput. PitStop capture indicator changed from steam to beam. Terrain texture updated. Trees and tall grass added.(there is a bug where the trees change depending on distance to them.) Water surface changed ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.29 *** ** New Features ** The map contest build. Possible workaround to the Unicode problem on WINDOWS 98, ME and older versions of WINDOWS. Touched up the map a bit by adding one quote per base, the text color matches the time color. Added blocks and walls to surrond the inside cons. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.28 *** ** New Features ** New mission map based on Xin's map contest specifications. The contest idea started as a lark but it proved to be a good motivator. This is not the final map, expect one more build on the contest end date May 5th. ***BE WARNED*** - the game is completely unbalanced! There are many many bugs as well. The crosshair aim when moving is totally worthless. If you hit a structure you stop dead. You can get stuck easily especially driving up under a structure. Etc... NO WORRIES! All these problems can and will be addressed. Progress on the game is slow but steady. Think the tortoise in the race. Use ctrl-o to change your keyboard, joystick or mouse mappings, click the controls button. Use c to capture a pitstop Use b to boost the speed of the tank Use q and ctrl-q will cycle though the weapons using the fire(space or left mouse) 6 Weapons: Cannon Machine Gun Laser - there is a bug where you don’t see the beam that is hitting you or near you Impulse - the strength is now wildly inconsistent, it can be a nudge or a moon shot Guided Missile - I have no idea if this works, let me know! TNT - I love throwing these suckers, kaboom! More stuff that I've can't recall at the moment. ** Bug Fixes ** Captured Flags will now respawn. Statistics on HUD working. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- Some of the Known Outstanding issues - vertical turret movement is painfully slow - The database connection is timing out so most statistics are not being saved. - Only some stats are being collected at the moment. - There is still one use case where you can get two base guns in one spot but it's a much rarer occurance than before. - center turret is much less choppy, could still smooth it out a bit - Can see through walls if close enough to them - Can't capture Pit Stops (yet) - Flags don't show up on radar - Buggies aren't affected by lost of power, can drive through trees - Buggies and Death Cars don't have team colors - Buggy and Death Cars tires don't cloak. - Lack of mission map - Buggy lacks weapon. - Buggy can drive through the tank and trees. - Rain can reduce FPS; make sure you have latest graphics card drivers. - The sounds on my machines are too low, is everyone having the same problem? - The brown team's flag emits a white glow. - Flag’s glow disappears when being carried - All sorts of collisions and physics issues High speed tank to tank collisions can cause the tanks to merge. Hitting the terrain at close to a right angle, tank goes completely through terrain Getting stuck Can’t climb ramps from side Can drive on walls! - Stats are not persisted from one playing session to another - Lots of user documentation missing - You tell me ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.27 *** ** New Features ** Tanks are now affected by the Impulse Weapon! The Abrams and Sherman will now be "pushed" by the impulse weapon. The impulse weapon, key "i", exerts a strong impulse over a large radius. This means if the firing tank is close enough to the point of impact it will be affected. Therefore it is easy to push your own tank, just fire with the turret pointed towards the ground. The impulse does not rotate the tank, it's a straight push. I'm working on having the tanks rotate. ** Bug Fixes ** Possible WINDOWS 98, ME and older versions of WINDOWS crash at startup fix. Captured Flags will now respawn. Statistics on HUD working. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.26 *** ** New Features ** Tanks are now affected by the Impulse Weapon! The Abrams and Sherman will now be "pushed" by the impulse weapon. The impulse weapon, key "i", exerts a strong impulse over a large radius. This means if the firing tank is close enough to the point of impact it will be affected. Therefore it is easy to push your own tank, just fire with the turret pointed towards the ground. The impulse does not rotate the tank, it's a straight push. I'm working on having the tanks rotate. ** Bug Fixes ** Possible WINDOWS 98, ME and older versions of WINDOWS crash at startup fix. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.25 *** ** New Features ** Persistent Statistics Player stats are now saved in a database. See www.60tons.com to view. Not all statistics are being collected at the moment, e.g. Pit Stops captured. Torque Lighting Kit http://www.garagegames.com/products/36 is now integrated. You should notice some lighting changes. Future builds will contain more lighting enhancements as I learn to use the kit. ** Bug Fixes ** Suicide key is now "backspace" instead of "control-s". Talk about a design decision that caused many needless deaths! ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.24 *** ** New Features ** Capture of PitStops The wrench is used to capture a pitstop. Drive into a pit stop and press "c". The capture starts and takes 1 min. A countdown clock appears on the HUD of the tank that started the capture. A captured pit stop will radiate positive signal for that team. After the wrench is used you can get another back in base. Pitstop display is green when you enter a friendly or neutral pitstop. Red when the pitstop belongs to another team. Both neutral and enemy pitstops can be captured except for base pitstops. Buggy and Deathcar Tire Traction Improvement Both have greatly improved tire traction allowing them to zip up the hills they couldn't previously. No more slipping to the bottom of a lake Grab those flags without skating across the base! Mouse and Keyboard Changes I decreased the sensitivity of the mouse and keyboard. Grenade "g" throws a grenade Radar Improvements The radar ranges have changed from 50, 150, 300, 600 to 100, 200, 400, 800. Vehicles, Flags, PitStops and Armories are all shown as different sized dots on radar The size of the dot is measured in points Vehicles - 5 points Flags - 10 points PitStops - 15 points Armories - 20 points Eventually I would like to replace the tank dots with a very small icon bit map. Maybe something that identifies the type of tank, "A" or "S". ** Bug Fixes ** Radar at start is set to the maximum, 800 units. Help can be displayed in game using F2. Multiple base guns were spawning in the same spot effectively doubling their strength whenever a misson started and stopped ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.23 *** ** New Features ** Smoother Turret Movement!!! The most frequent complaint will soon be history as this build addresses the jerky turret movement by smoothing it out. Check it out and let me know what you think. New Third Person View! Use the "tab" key to toggle between first and third person views Damage Adjustments Double the hit points and energy. Cannon fire damage increased. Machine gun fire damage decreased. Faster Tanks! Both the Abrams and Sherman are a lot faster. This does introduce a collision issue where the tank may pass through the terrian into nothingness so be ready to commit suicide if that happens (ctrl-s). ** Bug Fixes ** Jerky turret movement should be gone. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.22 *** ** New Features ** Upgrade to Torque 1.4, better FPS almost guarenteed! Fog! Forest! Stormy Sky! Fireball meteors!! Shrubbery!!! Flagging is back! Base guns are back! Improved Radar Now Shows Armories as Bigger Squares! Observer Mode! - Join as an Observer - Silently watch a game in progress - Ignore the virtual laws of nature, fly too and fro! More competitive Games! - F7/F8 'hack' has been removed, if you want to fly around join as an Observer - No more spawning tanks, CTRL 1-7 have been removed - Better balanced machine gun and cannon fire ** Bug Fixes ** Damage smoke does not kill FPS anymore ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.21 *** ** New Features ** The Sherman Tank - Old Style WWII tank - Operates much like the Abrams New Mission Area - Much larger! - Mission wall is now an invisible force field - Mission arena is still a large square with the bases at the four corners Impulse weapon - key "i" - Abrams tank has a second weapon, the machine gun - Default mapping to fire it is left mouse button, "m" or button2 on a joystick ** Bug Fixes ** ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.20 *** ** New Features ** The Robot Gun! - Tracks and Shoots Enemy Vehicles - One in each Armory to help guard flag - There are a few scattered around the map that belong to no team and will shoot anything that comes into range. - Has some accuracy issues In Game Full Device Configuration - Mouse, Keyboard and Joystick Control Dialog - Press the Options button on the main menu or ctrl-o in game to bring up the Options dialog. - A single command can be mapped to all 3 devices, e.g. map right mouse button and the enter to change vehicles - See the action around you while changing controls - The joystick can only be configured in the game, that is configuring the joystick in the Options Menu from the Startup screen will not work. - Some commands only work in the game, most are obvious, and some are not, e.g. Toggle Full Screen Machine Gun! - Abrams tank has a second weapon, the machine gun - Default mapping to fire it is left mouse button, "m" or button2 on a joystick More Objects are Team Color Coded! - All the bases - The overhead turret indicator on the HUD - The carrying a flag indicator - Radar Objects Smoking Tank! - When a Tank's health is decreased the Tank will emit smoke - The darker the smoke, the more the Tank is damaged Tread Marks! - The Tank's tread will leave a temporary track in the terrain - Dissipates over time! ** Bug Fixes ** ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.19 *** ** New Features ** New vehicle, the Death Car! - Drives like the Dune Buggy - Has two guns that shoot straight ahead (no turret) - Carries flag Statistics! Kills, Deaths and Flags stats on the Player HUD all work now F1 - shows statistics of all players in the mission Stats are not persisted from one playing session to another Center Turret! Key "x" will now center turret. It does it instantaneously; this will be changed to move at max turret speed in some future build. Radar Range Improvements! F3 - toggles the range of the radar, there are 4 radar ranges (50, 150, 250, 500 units) Abrams Tank Improvements! Doubled the speed of the turret to make it more responsive. Joystick bug fixed - details below No More Flagging Empty Teams! Can't pick up the flag of an empty team ** Bug Fixes ** Joystick bug - the turret moves by pitch and yaw actions. The joystick's hat or pov is mapped to pitch and yaw. However the stick itself generated pitch events so that moving the tank could cause the turret to move. E.g. Moving down a hill frequently caused the turret to turn downwards. This has been corrected so that only the hat should move the turret. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.18 *** ** New Features ** New vehicle, the Dune Buggy. - Better collision physics than the tank. - Carries flag but has no guns. PitStop, Use "enter" to change your vehicle. Cloaking, the "c" key will toggle cloaking for either tank or buggy. Buggy has a known issue(tires don't cloak). Alternate wet and dry weather, 1 minute of rain and lightning followed by 9 minutes of dry weather. ** Bug Fixes ** ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.17 *** ** Server change ** Server is now connected to my router via a lan connection instead of wireless. The internet connection is still a cable modem. ** New Features ** Removed collision damage Rain and lightning added, for this build the rain will be continuous, it will change to intermittent in a future build, timing suggestions are welcomed ** Bug Fixes ** Turn off Start Menu music when you enter mission. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.16 *** ** New Features ** joystick support Max speed has been increased from 9.9 m/s to 12 m/s. 0 energy will now reduce your max speed to 2 m/s. Added a center signal area, provide medium positive signal for all teams. Carrying the flag will reduce your max speed to 8 m/s. Engine idle and acceleration sounds added Startup up music added New armory with walls for all teams, I know it's a loud texture, I can replace if someone has a better one(with proper licensing). Moved old armory floor to the middle where it is a floating ramp. Expect collision issues. Futzed with the terrain around the ramp to avoid terrain fallthroughs ** Bug Fixes ** Flag Indicator not working, missing flag image files in installer Aura Indicator did not show full after respawning Leaving mission with flag didn't drop flag so flag was lost forever Dying with a flag other than your own dropped another flag of your color instead Probably others I can't recall. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.15 *** ** New Features ** Added Radar, there is only one setting, it spans about 1/2 the mission area. All tanks show up as red dots. Added two simple structures built with Quark. I'm looking for recommendations on what to build next. I'm just starting out with Quark. If anyone wants to volunteer to create structures for the game, let me know. ** Bug Fixes ** Destroying a tank carrying a flag will now leave the flag where the destroyed was. Fixed transfer of power(with key t) to aura bug that allowed more than maximum aura. Now the amount of energy transfer from power to aura should be one to one. And if you have no power your aura won't be boosted. F7 now works, it will drop the tank where the camera is, first try f8 to get camera, then f7 to move tank there, for debugging purposes only, will be removed later so enjoy it while it lasts :) ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- *** Version 0.14 *** Download setup14.exe to your PC and run it. Look in your Start Menu for the startup icon. Keyboard or Joystick supported. Key mappings can be changed for the session either by picking options in the main menu or ctrl-o during the game. Partial Key Mapping: awsd -> move the turret arrow keys move the tank *** Check out the "About" button on the main menu for more documentation. *** ** New Features ** - HUD Flag Indicator: A small image of a flag will appear in the HUD once you have grabbed a flag, the colors aren’t quite right yet. - Signal Strength: Signal decides whether your power drains or rises. A positive signal will increase your power supply; a negative signal will decrease it. Signal strength is at it’s fullest when in your Armory and will be indicated by a full half green signal bar. When inside another team’s armory the signal strength will be completely negative so the signal bar should show a full negative signal indicated by the lower yellow half. - Power Bar: Power will decrease or increase depending on Signal strength. - Transfer Power Key: pressing t will transfer 20 units of power to your aura. Aura protects your health and is depleted before health is affected. - Version info displayed on Window’s title and when player joins a mission. - Aura is 100 units, health is another 100 units. Weapon’s damage is 20 units, so a tank will be destroyed by 10 shots unless the Aura is replenished from the power supply using the t key. ** Bug Fixes ** Lost track. ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- Version .13 New Features: - New Feature: Larger light radius around flags although it disappears when the flag is picked up, need to fix that Bug Fixes: - Bug Fix: Refactored flag code to fix numerous issues including the ability to drop multiple flags. The flag is now dropped instead of thrown. It can't be picked up for a sec or two allowing the tank that dropped it to move on. - Bug Fix: Fixed button sizes on main menu so they properly show up on at least 3 resolutions, 640x???, 800x600, and 1024x768 - Bug Fix: Team counts are decremented when someone leaves for whatever reason so you shouldn't get the team full message until the team is really full. - Bug Fix: Tanks are no longer indestructible, now 5 shots will kill tank, will up that later - Bug Fix: Chat should be working fine now, before only blue chat could be seen by others Version .12 New Features: - New Feature: Closed off mission area, the entire mission area is now surrounded by a "wall". - New Feature: Capture the Flag, each corner of the mission area has one flag, The flag emits a glow that indicates the color of the team it belongs to. To pick up the flag just collide into it, it will then appear on top of the tank, you can see if you are carrying it by switching to 3rd person view(tab). You can "throw" the flag with key "f". It should appear a few feet in front of the tank. - New Feature: Armory, each team spawns in a square Armory, you can't see it yet :), it's virtual at this point. I put a small cottage that marks the outer corner of the Armory, the opposing corner is the mission area corner. If you bring another team's flag to the area it will be captured. - New Feature: The rate of fire has been slowed down considerable. It is now about 1 shot per second. Bug Fixes: - Bug Fix: Fixed uninstaller to remove Start Menu items. An uninstall should now completely remove 60 Tons from your system. *** Version 0.15 *** ** New Features ** ** Bug Fixes ** ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------